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How big is Brawlhalla?

Estimated owners
≈ 14.2M–23.0M
from 411k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Brawlhalla out and predicted the genre from its 8 similar games. Every figure here, including Brawlhalla's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–4.9M
best case 9.8M (NARAKA: BLADEPOINT)
Games like Brawlhalla

The middle of these games

≈ 2.5M–4.9M copies

≈ $19.0M–$54.2M after Steam's cut

from ~67k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: NARAKA: BLADEPOINT at ≈ 7.5M–12.2M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 33k reviews in their first month; the spread ran 9k to 49k.
The genre you'd be entering
Your set
Your set clusters on Fighting (5 of 8) and 2D Fighter (2 of 8).
The winners
Winners here lead with Battle Royale + Martial Arts. The breakout hits carry Battle Royale + Martial Arts + Mature; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gang Beasts
2017
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$19.99
67k reviews
Very Positive
FunnyPhysics
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
4.5x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
302k reviews
Mostly Positive
Battle RoyaleMultiplayer
DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$38.5M–$103.4M after Steam's cut $69.9M–$159.1M before the cut
$59.99
77k reviews
Very Positive
FightingAnime
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Batman™: Arkham Origins
2013
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$22.7M–$61.0M after Steam's cut $41.2M–$93.8M before the cut
$19.99
65k reviews
Very Positive
ActionOpen World
DRAGON BALL Z: KAKAROT
2020
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before the cut
$19.99
58k reviews
Very Positive
ActionRPG

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