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How many copies did Fantasy General II sell?

Estimated copies sold
≈ 57k–92k
$624k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fantasy General II out and predicted the genre from its 8 similar games. Every figure here, including Fantasy General II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–2.0M
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Fantasy General II

The middle of these games

≈ 1.1M–2.0M copies

≈ $9.2M–$32.5M after Steam's cut

from ~32k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Fantasy (7 of 8) and Turn-Based (4 of 8).
The winners
Winners here lead with Turn-Based Strategy + Fantasy, priced around $52. The breakout hits carry Turn-Based Strategy + CRPG + Exploration; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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