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How many copies did Bravery Network Online sell?

Estimated copies sold
≈ 4k–6k
$26k–$71k after Steam's cut $48k–$109k before the cut
from 155 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bravery Network Online out and predicted the genre from its 8 similar games. Every figure here, including Bravery Network Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 502k–1.2M
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Bravery Network Online

The middle of these games

≈ 502k–1.2M copies

≈ $5.2M–$11.7M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Character Customization (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 6k to 33k.
The genre you'd be entering
Your set
Your set clusters on Character Customization (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45. The breakout hits carry Exploration + Tactical RPG + Turn-Based Strategy; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
9.2x vs typical
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
觅长生
2023
Est. copies
≈ 792k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$14.99
32k reviews
Very Positive
RPGOpen World
The Matchless Kungfu
2024
Est. copies
≈ 196k–318k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Mostly Positive
Open WorldMartial Arts
Temtem
2022
Est. copies
≈ 975k–1.6M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before the cut
$44.99
39k reviews
Very Positive
Co-opMultiplayer
Solasta: Crown of the Magister
2021
Est. copies
≈ 556k–903k
SteamSpy 1M–2M
Est. revenue
$4.6M–$12.3M after Steam's cut $8.3M–$19.0M before the cut
$29.99
22k reviews
Very Positive
RPGCo-op Campaign
Caves of Qud
2024
Est. copies
≈ 313k–508k
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
Battle Brothers
2017
Est. copies
≈ 986k–1.6M
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$29.99
29k reviews
Very Positive
StrategyRPG
Wildermyth
2021
Est. copies
≈ 452k–735k
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.6M–$12.9M before the cut
$24.99
18k reviews
Very Positive
Party-Based RPGChoices Matter

Sizing up your own game? See what its genre can realistically do before you build it.