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How many copies did Temtem sell?

Estimated copies sold
≈ 975k–1.6M
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before the cut
from 39k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Temtem out and predicted the genre from its 8 similar games. Every figure here, including Temtem's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 399k–1.3M
best case 15.7M (Palworld)
Games like Temtem

The middle of these games

≈ 399k–1.3M copies

≈ $3.0M–$8.5M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Palworld at ≈ 12.0M–19.4M copies, ≈ $98.7M–$265.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 972 to 470k.
The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Creature Collector (4 of 8).
The winners
Winners here lead with Open World + Survival, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Necesse
2025
Est. copies
≈ 715k–1.2M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.4M–$12.2M before the cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
Palworld
2026
Est. copies
≈ 12.0M–19.4M
38x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
Luma Island
2024
Est. copies
≈ 314k–510k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$19.99
13k reviews
Very Positive
AdventureFarming Sim
Digimon Masters Online
2016
Est. copies
≈ 338k–549k
SteamSpy 1M–2M
Est. revenue
Free
Free
8k reviews
Mixed
Free to PlayAnime
WILD HEARTS™
2023
Est. copies
≈ 324k–526k
SteamSpy 200k–500k
Est. revenue
$6.2M–$16.8M after Steam's cut $11.3M–$25.8M before the cut
$69.99
13k reviews
Mixed
ActionRPG
Let's Build a Zoo
2021
Est. copies
≈ 102k–165k
SteamSpy 200k–500k
Est. revenue
$560k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
SimulationPixel Graphics
WEBFISHING
2024
Est. copies
≈ 1.7M–2.8M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.4M–$9.9M before the cut
$4.99
70k reviews
Overwhelmingly Positive
FishingMultiplayer
Cassette Beasts
2023
Est. copies
≈ 275k–446k
SteamSpy under 20k
Est. revenue
$1.5M–$4.1M after Steam's cut $2.7M–$6.2M before the cut
$19.99
11k reviews
Very Positive
ControllerComedy

Sizing up your own game? See what its genre can realistically do before you build it.