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How many copies did TOKYO CHRONOS sell?

Estimated copies sold
≈ 10k–16k
$81k–$216k after Steam's cut $146k–$333k before the cut
from 339 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TOKYO CHRONOS out and predicted the genre from its 8 similar games. Every figure here, including TOKYO CHRONOS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 81k–447k
best case 2.4M (UNO)
Games like TOKYO CHRONOS

The middle of these games

≈ 81k–447k copies

≈ $966k–$4.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: UNO at ≈ 1.9M–3.0M copies, ≈ $5.1M–$13.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Anime (6 of 8) and Mature (4 of 8).
The winners
Winners here lead with Card Game + Tabletop, priced around $10.
The era
None of the games you compared shipped in the last two years; the newest is from 2019. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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