wishvane
How many copies did Gal*Gun 2 sell?
Estimated copies sold
≈ 76k–123k
$623k–$1.7M net $1.1M–$2.6M gross
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gal*Gun 2 out and predicted the genre from its 8 similar games. Every figure here, including Gal*Gun 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 645k–3.0M
best case 12.0M (VRChat)
The Multiplayer lane

A big, proven genre: most sell around 833k copies.

A typical game
≈ 833k copies
≈ $7.1M after Steam's cut
from ~21k reviews
Best case
≈ 12.0M copies
VRChat
from 265k reviews

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with VR + Free to Play, priced around $7.
  • The games you compared span 2015 to 2022, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

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Cult ClassicCombat Racing +6
2017
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≈ 9.1M–14.8M
13x vs typical
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2017
Est. copies
≈ 1.9M–3.0M
2.6x vs typical
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$9.99
54k reviews
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Card GameMultiplayer +6
2017
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≈ 3.5M–5.7M
4.9x vs typical
SteamSpy 2M–5M
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$4.8M–$13.0M net $8.8M–$20.0M gross
$4.99
102k reviews
Overwhelmingly Positive
UtilitiesAudio Production +6
2017
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≈ 264k–430k
SteamSpy 200k–500k
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$2.9M–$7.8M net $5.3M–$12.0M gross
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Mostly Positive
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2016
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≈ 213k–346k
SteamSpy 500k–1M
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2022
Est. copies
≈ 614k–999k
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26k reviews
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Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples