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How many copies did Iron Heart sell?

Estimated copies sold
≈ 950–2k
$4k–$11k after Steam's cut $7k–$16k before the cut
from 33 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Iron Heart out and predicted the genre from its 8 similar games. Every figure here, including Iron Heart's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 104k–145k
best case 1.9M (They Are Billions)
Games like Iron Heart

The middle of these games

≈ 104k–145k copies

≈ $435k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Anime (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: They Are Billions at ≈ 1.5M–2.4M copies, ≈ $12.2M–$32.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 875 reviews in their first month; the spread ran 820 to 2k.
The genre you'd be entering
Your set
Your set clusters on Anime (3 of 8) and Female Protagonist (3 of 8).
The winners
Winners here lead with Base-Building + Colony Sim, priced around $30. The breakout hits carry Visual Novel; a typical game here doesn't.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
23x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
The Great Ace Attorney Chronicles
2021
Est. copies
≈ 234k–381k
4.2x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$39.99
9k reviews
Very Positive
Visual NovelAdventure
Far Away
2021
Est. copies
≈ 203k–330k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$725k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$12.99
8k reviews
Very Positive
SingleplayerVisual Novel
Marfusha:Sentinel Girls
2021
Est. copies
≈ 79k–129k
SteamSpy 200k–500k
Est. revenue
$175k–$469k after Steam's cut $317k–$722k before the cut
$7.99
3k reviews
Very Positive
AnimeAction Roguelike
Detective Girl of the Steam City
2019
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$236k–$634k after Steam's cut $429k–$976k before the cut
$14.99
2k reviews
Very Positive
Sexual ContentRPG
The Incredible Adventures of Van Helsing II
2014
Est. copies
≈ 147k–240k
SteamSpy 500k–1M
Est. revenue
$608k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
3k reviews
Mixed
RPGAction
80 Days
2015
Est. copies
≈ 99k–161k
SteamSpy 100k–200k
Est. revenue
$354k–$952k after Steam's cut $644k–$1.5M before the cut
$12.99
2k reviews
Very Positive
AdventureStory Rich
Deathtrap
2015
Est. copies
≈ 111k–180k
SteamSpy 200k–500k
Est. revenue
$609k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
2k reviews
Very Positive

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