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How many copies did Marfusha:Sentinel Girls sell?

Estimated copies sold
≈ 79k–129k
$175k–$469k after Steam's cut $317k–$722k before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Marfusha:Sentinel Girls out and predicted the genre from its 8 similar games. Every figure here, including Marfusha:Sentinel Girls 's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 63k–90k
best case 1.3M (HoloCure - Save the Fans!)
Games like Marfusha:Sentinel Girls

The middle of these games

≈ 63k–90k copies

≈ $268k–$544k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: HoloCure - Save the Fans! at ≈ 1.0M–1.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 333 to 16k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Anime (6 of 8).
The winners
Winners here lead with Action Roguelike + Anime, priced around $8. The breakout hits carry Mature + Gothic + Singleplayer; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.