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How big is Eternal Return?

Estimated owners
≈ 1.7M–2.8M
from 70k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Eternal Return out and predicted the genre from its 3 similar games. Every figure here, including Eternal Return's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 71k–968k
best case 1.8M (NARUTO TO BORUTO: SHINOBI STRIKER)
Games like Eternal Return

The middle of these games

≈ 71k–968k copies

≈ $990k–$7.7M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 3 of your similar games are hits.

From a small set, so take it as a sketch.

Best case: NARUTO TO BORUTO: SHINOBI STRIKER at ≈ 1.4M–2.3M copies, ≈ $7.7M–$20.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Anime (3 of 3) and Fighting (2 of 3).
The winners
Winners here lead with Anime + Character Customization, priced around $20.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BLACK CLOVER: QUARTET KNIGHTS
2018
Est. copies
≈ 34k–55k
SteamSpy 20k–50k
Est. revenue
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
$49.99
1k reviews
Mostly Positive
ActionAnime
Bishojo Mangekyo Kotowari to Meikyu no Shojo
2021
Est. copies
≈ 73k–119k
SteamSpy 100k–200k
Est. revenue
$605k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$29.99
3k reviews
Overwhelmingly Positive
FPSSexual Content
NARUTO TO BORUTO: SHINOBI STRIKER
2023
Est. copies
≈ 1.4M–2.3M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$19.99
57k reviews
Very Positive
AnimeMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.