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How many copies did BLACK CLOVER: QUARTET KNIGHTS sell?

Estimated copies sold
≈ 34k–55k
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BLACK CLOVER: QUARTET KNIGHTS out and predicted the genre from its 8 similar games. Every figure here, including BLACK CLOVER: QUARTET KNIGHTS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–29k
best case 146k (Them's Fightin' Herds)
Games like BLACK CLOVER: QUARTET KNIGHTS

The middle of these games

≈ 2k–29k copies

≈ $7k–$72k after Steam's cut

from ~215 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is 2D Fighter (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Them's Fightin' Herds at ≈ 112k–181k copies, ≈ $613k–$1.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 61 reviews in their first month; the spread ran 1 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (3 of 8) and Fighting (3 of 8).
The winners
Winners here lead with 2D Fighter + Fighting, priced around $20.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Them's Fightin' Herds
2020
Est. copies
≈ 112k–181k
21x vs typical
SteamSpy 100k–200k
Est. revenue
$613k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
5k reviews
Very Positive
2D FighterAction
Magical Battle Festa
2014
Est. copies
≈ 21k–35k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$59k–$158k after Steam's cut $107k–$243k before the cut
$9.99
382 reviews
Mixed
Hack and Slash3D Fighter
Dangerous Lands - Magic and RPG
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$9.99
68 reviews
Mostly Positive
Hack and SlashCasual
TOUHOU SKY ARENA MATSURI CLIMAX
2020
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$19.99
240 reviews
Very Positive
ActionFantasy
Queen's Conquest
2020
Est. copies
≈ 124–202
SteamSpy 20k–50k
Est. revenue
$340–$918 after Steam's cut $619–$1k before the cut
$9.99
5 reviews
5 user reviews
2D FighterHack and Slash
Duelists of Eden
2024
Est. copies
≈ 23k–38k
4.3x vs typical
SteamSpy 100k–200k
Est. revenue
$32k–$85k after Steam's cut $58k–$131k before the cut
$4.99
931 reviews
Overwhelmingly Positive
Action2D Fighter
Cosmantic Cluster
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$163–$440 after Steam's cut $296–$677 before the cut
$7.99
3 reviews
3 user reviews
Match 3Strategy
Elements Divided
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$14.99
190 reviews
Very Positive
ActionFighting

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