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wishvane

How many copies did Tank Battle Heroes: Esports War sell?

Estimated copies sold
≈ 347–564
$95–$254 after Steam's cut $172–$391 before the cut
from 14 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tank Battle Heroes: Esports War out and predicted the genre from its 8 similar games. Every figure here, including Tank Battle Heroes: Esports War's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.2M–6.4M
best case 64.7M (War Thunder)
Games like Tank Battle Heroes: Esports War

The middle of these games

≈ 3.2M–6.4M copies

≈ $31.7M–$47.9M after Steam's cut

from ~53k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: War Thunder at ≈ 49.3M–80.1M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on World War II (6 of 8) and FPS (3 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat. The breakout hits carry Combat + Flight + VR; a typical game here doesn't.
The era
The games you compared span 2008 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Call of Duty: World at War
2008
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$18.5M–$49.7M after Steam's cut $33.6M–$76.4M before the cut
$19.99
53k reviews
Very Positive
ZombiesWorld War II
KARDS - The WW2 Card Game
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
Free
Free
51k reviews
Mixed
Free to PlayCard Game
World of Tanks Blitz
2016
Est. copies
≈ 6.4M–10.4M
2.9x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
153k reviews
Mostly Positive
TanksFree to Play
Men of War: Assault Squad 2
2014
Est. copies
≈ 2.6M–4.2M
SteamSpy 1M–2M
Est. revenue
$21.5M–$57.9M after Steam's cut $39.2M–$89.1M before the cut
$29.99
47k reviews
Very Positive
StrategyWorld War II
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
15x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
World of Tanks
2021
Est. copies
≈ 2.5M–4.1M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
101k reviews
Mostly Positive
TanksFree to Play
Red Orchestra 2: Heroes of Stalingrad with Rising Storm
2011
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$13.2M–$35.6M after Steam's cut $24.1M–$54.8M before the cut
$19.99
38k reviews
Very Positive
World War IIRealistic
Company of Heroes 2
2013
Est. copies
≈ 7.1M–11.6M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$39.3M–$105.6M after Steam's cut $71.4M–$162.5M before the cut
$19.99
113k reviews
Mostly Positive
StrategyWorld War II

Sizing up your own game? See what its genre can realistically do before you build it.