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How many copies did Red Orchestra 2: Heroes of Stalingrad with Rising Storm sell?

Estimated copies sold
≈ 2.4M–3.9M
$13.2M–$35.6M after Steam's cut $24.1M–$54.8M before the cut
from 38k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Red Orchestra 2: Heroes of Stalingrad with Rising Storm out and predicted the genre from its 8 similar games. Every figure here, including Red Orchestra 2: Heroes of Stalingrad with Rising Storm's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.0M–6.0M
best case 64.7M (War Thunder)
Games like Red Orchestra 2: Heroes of Stalingrad with Rising Storm

The middle of these games

≈ 3.0M–6.0M copies

≈ $29.2M–$66.9M after Steam's cut

from ~101k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Shooter (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: War Thunder at ≈ 49.3M–80.1M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Shooter (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat. The breakout hits carry Flight + Vehicular Combat + Combat; a typical game here doesn't.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

War Thunder
2013
Est. copies
≈ 49.3M–80.1M
7.8x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
Hell Let Loose
2021
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$51.0M–$137.1M after Steam's cut $92.7M–$210.9M before the cut
$49.99
150k reviews
Very Positive
ShooterRealistic
World of Tanks Blitz
2016
Est. copies
≈ 6.4M–10.4M
1.5x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
153k reviews
Mostly Positive
TanksFree to Play
SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
86k reviews
Very Positive
VRSoftware
World of Tanks
2021
Est. copies
≈ 2.5M–4.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
101k reviews
Mostly Positive
TanksFree to Play
Men of War: Assault Squad 2
2014
Est. copies
≈ 2.6M–4.2M
SteamSpy 1M–2M
Est. revenue
$21.5M–$57.9M after Steam's cut $39.2M–$89.1M before the cut
$29.99
47k reviews
Very Positive
StrategyWorld War II
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
1.6x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
Verdun
2015
Est. copies
≈ 1.8M–3.0M
SteamSpy 1M–2M
Est. revenue
$10.1M–$27.2M after Steam's cut $18.4M–$41.8M before the cut
$19.99
38k reviews
Very Positive
ShooterCo-op

Sizing up your own game? See what its genre can realistically do before you build it.