Sign in
wishvane

How many copies did Dungeon Scavenger sell?

Estimated copies sold
≈ 3k–5k
$7k–$19k after Steam's cut $13k–$30k before the cut
from 113 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon Scavenger out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Scavenger's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 172k–251k
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Dungeon Scavenger

The middle of these games

≈ 172k–251k copies

≈ $1.3M–$2.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Turn-Based Strategy (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 779 to 17k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (4 of 8) and Fantasy (3 of 8).
The winners
Winners here lead with Character Customization + Cinematic, priced around $32. The breakout hits carry Character Customization + Turn-Based Combat; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Warhammer 40,000: Rogue Trader
2023
Est. copies
≈ 1.2M–1.9M
9.3x vs typical
SteamSpy 10M–20M
Est. revenue
$16.2M–$43.6M after Steam's cut $29.5M–$67.0M before the cut
$49.99
48k reviews
Very Positive
Character CustomizationCinematic
Edge Of Eternity
2021
Est. copies
≈ 100k–163k
SteamSpy 200k–500k
Est. revenue
$825k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$29.99
4k reviews
Mixed
ActionRPG
Old World
2022
Est. copies
≈ 170k–276k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.0M after Steam's cut $3.4M–$7.7M before the cut
$39.99
7k reviews
Very Positive
StrategySimulation
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
40x vs typical
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
Home Behind
2016
Est. copies
≈ 256k–415k
SteamSpy 200k–500k
Est. revenue
$421k–$1.1M after Steam's cut $765k–$1.7M before the cut
$5.99
6k reviews
Very Positive
AdventureRPG
Renowned Explorers: International Society
2015
Est. copies
≈ 142k–231k
SteamSpy 200k–500k
Est. revenue
$780k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
3k reviews
Very Positive
StrategyAdventure
觅长生
2023
Est. copies
≈ 792k–1.3M
6.3x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$14.99
32k reviews
Very Positive
RPGOpen World
Pathfinder: Wrath of the Righteous - Enhanced Edition
2021
Est. copies
≈ 1.1M–1.8M
8.7x vs typical
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$19.99
44k reviews
Very Positive
SingleplayerAction RPG

Sizing up your own game? See what its genre can realistically do before you build it.