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How many copies did Moonshine Inc. sell?

Estimated copies sold
≈ 5k–9k
$29k–$78k after Steam's cut $53k–$121k before the cut
from 214 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Moonshine Inc. out and predicted the genre from its 8 similar games. Every figure here, including Moonshine Inc.'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–5.0M
best case 10.3M (Sons Of The Forest)
Games like Moonshine Inc.

The middle of these games

≈ 2.6M–5.0M copies

≈ $21.3M–$42.6M after Steam's cut

from ~100k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sons Of The Forest at ≈ 7.9M–12.8M copies, ≈ $65.0M–$174.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 32k reviews in their first month; the spread ran 953 to 178k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Building (4 of 8).
The winners
Winners here lead with Survival + Open World, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.