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How many copies did Fireworks Mania - An Explosive Simulator sell?

Estimated copies sold
≈ 197k–319k
$810k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
from 8k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fireworks Mania - An Explosive Simulator out and predicted the genre from its 8 similar games. Every figure here, including Fireworks Mania - An Explosive Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.4M–39.4M
best case 128.5M (Terraria)
Games like Fireworks Mania - An Explosive Simulator

The middle of these games

≈ 6.4M–39.4M copies

≈ $69.4M–$254.0M after Steam's cut

from ~213k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Terraria at ≈ 97.9M–159.1M copies, ≈ $269.0M–$723.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Building (5 of 8) and Crafting (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Valheim
2021
Est. copies
≈ 13.4M–21.8M
2.5x vs typical
SteamSpy 10M–20M
Est. revenue
$110.6M–$297.4M after Steam's cut $201.1M–$457.5M before the cut
$29.99
541k reviews
Very Positive
Open World Survival CraftSurvival
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
Conan Exiles Enhanced
2018
Est. copies
≈ 3.6M–5.8M
SteamSpy 5M–10M
Est. revenue
$39.2M–$105.3M after Steam's cut $71.2M–$162.0M before the cut
$39.99
117k reviews
Mostly Positive
SurvivalOpen World
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
SteamSpy 2M–5M
Est. revenue
$33.0M–$88.8M after Steam's cut $60.1M–$136.6M before the cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
Terraria
2011
Est. copies
≈ 97.9M–159.1M
7.3x vs typical
SteamSpy 20M–50M
Est. revenue
$269.0M–$723.1M after Steam's cut $489.0M–$1112.5M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Starbound
2016
Est. copies
≈ 5.1M–8.3M
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.8M after Steam's cut $38.4M–$87.4M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox
Garry's Mod
2006
Est. copies
≈ 79.8M–129.6M
5.9x vs typical
SteamSpy 20M–50M
Est. revenue
$219.1M–$589.2M after Steam's cut $398.4M–$906.5M before the cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
Satisfactory
2024
Est. copies
≈ 6.9M–11.2M
SteamSpy 10M–20M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before the cut
$39.99
279k reviews
Overwhelmingly Positive
Base-BuildingAutomation

Sizing up your own game? See what its genre can realistically do before you build it.