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How many copies did Death Rally sell?

Estimated copies sold
≈ 57k–93k
$157k–$422k after Steam's cut $285k–$649k before the cut
from 904 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Death Rally out and predicted the genre from its 8 similar games. Every figure here, including Death Rally's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–68k
best case 279k (Burnout™ Paradise Remastered)
Games like Death Rally

The middle of these games

≈ 7k–68k copies

≈ $39k–$301k after Steam's cut

from ~484 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Burnout™ Paradise Remastered at ≈ 212k–345k copies, ≈ $1.2M–$3.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 74 reviews in their first month; the spread ran 1 to 902.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Racing + Arcade, priced around $20.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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5.2x vs typical
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18x vs typical
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RacingArcade

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