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How many copies did Fast and Low sell?

Estimated copies sold
≈ 20k–32k
$110k–$295k after Steam's cut $199k–$453k before the cut
from 804 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fast and Low out and predicted the genre from its 8 similar games. Every figure here, including Fast and Low's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–387k
best case 27.3M (Phasmophobia)
Games like Fast and Low

The middle of these games

≈ 50k–387k copies

≈ $402k–$2.4M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 940 reviews in their first month; the spread ran 122 to 40k.
The genre you'd be entering
Your set
Your set clusters on Shooter (7 of 8) and VR (7 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20. The breakout hits carry Horror + Psychological Horror + Co-op; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Steam Link
2015
Est. copies
≈ 360k–584k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Mostly Positive
Steam MachineSoftware
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
222x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
Onward
2025
Est. copies
≈ 231k–375k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$24.99
9k reviews
Mixed
VRShooter
War Dust VR: 32v32 Battlefields
2020
Est. copies
≈ 40k–65k
SteamSpy 100k–200k
Est. revenue
$277k–$744k after Steam's cut $503k–$1.1M before the cut
$24.99
2k reviews
Very Positive
VRShooter
Tactical Assault VR
2023
Est. copies
≈ 94k–152k
SteamSpy 100k–200k
Est. revenue
$514k–$1.4M after Steam's cut $935k–$2.1M before the cut
$19.99
4k reviews
Mostly Positive
TacticalVR
GROUND BRANCH
2026
Est. copies
≈ 617k–1.0M
6.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.0M before the cut
$29.99
25k reviews
Very Positive
TacticalRealistic
Breachers™
2023
Est. copies
≈ 36k–59k
SteamSpy 100k–200k
Est. revenue
$198k–$533k after Steam's cut $360k–$819k before the cut
$19.99
1k reviews
Very Positive
ActionShooter
Warhammer 40,000: Battle Sister
2022
Est. copies
≈ 16k–25k
SteamSpy 100k–200k
Est. revenue
$86k–$232k after Steam's cut $157k–$356k before the cut
$19.99
632 reviews
Mixed
ActionFPS

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