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How many copies did War Dust VR: 32v32 Battlefields sell?

Estimated copies sold
≈ 40k–65k
$277k–$744k after Steam's cut $503k–$1.1M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left War Dust VR: 32v32 Battlefields out and predicted the genre from its 8 similar games. Every figure here, including War Dust VR: 32v32 Battlefields's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.1M–5.2M
best case 64.7M (War Thunder)
Games like War Dust VR: 32v32 Battlefields

The middle of these games

≈ 3.1M–5.2M copies

≈ $35.3M–$61.5M after Steam's cut

from ~98k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: War Thunder at ≈ 49.3M–80.1M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on VR (5 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat. The breakout hits carry Vehicular Combat + World War II + Flight; a typical game here doesn't.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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8.0x vs typical
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UtilitiesAudio Production
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