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How many copies did Dark Nights with Poe and Munro sell?

Estimated copies sold
≈ 12k–20k
$44k–$118k after Steam's cut $80k–$181k before the cut
from 494 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dark Nights with Poe and Munro out and predicted the genre from its 8 similar games. Every figure here, including Dark Nights with Poe and Munro's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–44k
best case 65k (IMMORTALITY)
Games like Dark Nights with Poe and Munro

The middle of these games

≈ 19k–44k copies

≈ $103k–$324k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: IMMORTALITY at ≈ 49k–80k copies, ≈ $271k–$728k after Steam's cut.

What it took to get here
About half the games that made it here had over 246 reviews in their first month; the spread ran 74 to 663.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (8 of 8) and FMV (7 of 8).
The winners
Winners here lead with Hidden Object + Choose Your Own Adventure, priced around $20.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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FMVDating Sim

Sizing up your own game? See what its genre can realistically do before you build it.