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How many copies did Chibi Volleyball sell?

Estimated copies sold
≈ 1k–2k
from 50 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chibi Volleyball out and predicted the genre from its 8 similar games. Every figure here, including Chibi Volleyball's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 262k–354k
best case 4.3M (TEKKEN 7)
Games like Chibi Volleyball

The middle of these games

≈ 262k–354k copies

≈ $2.1M–$2.3M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: TEKKEN 7 at ≈ 3.3M–5.3M copies, ≈ $36.1M–$97.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 730 reviews in their first month; the spread ran 4 to 3k.
The genre you'd be entering
Your set
Your set clusters on Fighting (6 of 8) and Sports (6 of 8).
The winners
Winners here lead with Fighting + Competitive, priced around $40. The breakout hits carry Competitive + Arcade + 3D Fighter; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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