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How many copies did Flippin Kaktus sell?

Estimated copies sold
≈ 347–564
$1k–$3k after Steam's cut $2k–$5k before the cut
from 14 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flippin Kaktus out and predicted the genre from its 8 similar games. Every figure here, including Flippin Kaktus's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–29k
best case 144k (HUNTDOWN)
Games like Flippin Kaktus

The middle of these games

≈ 16k–29k copies

≈ $65k–$138k after Steam's cut

from ~557 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: HUNTDOWN at ≈ 109k–178k copies, ≈ $602k–$1.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 214 reviews in their first month; the spread ran 95 to 471.
The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Arcade (3 of 8).
The winners
Winners here lead with Side Scroller + Shooter, priced around $20. The breakout hits carry Shooter + Local Co-Op + Cyberpunk; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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