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How big is Super Squad?

Estimated owners
≈ 3k–4k
from 109 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Squad out and predicted the genre from its 8 similar games. Every figure here, including Super Squad's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–28k
best case 2.7M (Battlerite)
Games like Super Squad

The middle of these games

≈ 10k–28k copies

≈ $193k after Steam's cut

from ~467 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Battlerite at ≈ 2.0M–3.3M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 166 reviews in their first month; the spread ran 57 to 234.
The genre you'd be entering
Your set
Your set clusters on MOBA (6 of 8) and Arena Shooter (4 of 8).
The winners
Winners here lead with Arena Shooter. The breakout hits carry PvP + Arena Shooter + Battle Royale; a typical game here doesn't.
The era
The games you compared span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Surviv.io - 2D Battle Royale
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Battle RoyaleTop-Down Shooter
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2011
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≈ 76k–124k
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$4.99
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Hero ShooterAction
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