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How many copies did Rage of Car Force: Car Crashing Games sell?

Estimated copies sold
≈ 22k–35k
from 877 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rage of Car Force: Car Crashing Games out and predicted the genre from its 8 similar games. Every figure here, including Rage of Car Force: Car Crashing Games's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.6M–4.6M
best case 40.4M (Wallpaper Engine)
Games like Rage of Car Force: Car Crashing Games

The middle of these games

≈ 3.6M–4.6M copies

≈ $16.5M–$23.1M after Steam's cut

from ~114k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Automobile Sim (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Wallpaper Engine at ≈ 30.8M–50.0M copies, ≈ $42.2M–$113.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Automobile Sim (3 of 8) and Driving (3 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $20. The breakout hits carry Realistic; a typical game here doesn't.
The era
The games you compared span 2012 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Long Drive
2019
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$7.1M–$19.1M after Steam's cut $12.9M–$29.4M before the cut
$15.99
56k reviews
Very Positive
DrivingOpen World
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
3.7x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Euro Truck Simulator 2
2012
Est. copies
≈ 59.4M–96.6M
8.3x vs typical
SteamSpy 10M–20M
Est. revenue
$326.7M–$878.4M after Steam's cut $594.0M–$1351.4M before the cut
$19.99
940k reviews
Overwhelmingly Positive
DrivingTransportation
Stumble Guys
2021
Est. copies
≈ 3.4M–5.6M
SteamSpy 5M–10M
Est. revenue
Free
Free
138k reviews
Very Positive
Free to PlayBattle Royale
Crab Game
2021
Est. copies
≈ 3.7M–6.1M
SteamSpy 5M–10M
Est. revenue
Free
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151k reviews
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Psychological HorrorMultiplayer
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Rocket League®
2015
Est. copies
≈ 28.3M–46.0M
5.1x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
Wallpaper Engine
2018
Est. copies
≈ 30.8M–50.0M
8.9x vs typical
SteamSpy 20M–50M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before the cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities

Sizing up your own game? See what its genre can realistically do before you build it.