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How many copies did Griefhelm sell?

Estimated copies sold
≈ 8k–13k
$21k–$57k after Steam's cut $39k–$88k before the cut
from 313 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Griefhelm out and predicted the genre from its 8 similar games. Every figure here, including Griefhelm's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 937k–6.6M
best case 8.7M (It Takes Two)
Games like Griefhelm

The middle of these games

≈ 937k–6.6M copies

≈ $9.8M–$93.3M after Steam's cut

from ~69k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: It Takes Two at ≈ 6.7M–10.8M copies, ≈ $73.2M–$196.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 6k to 63k.
The genre you'd be entering
Your set
Your set clusters on Co-op (6 of 8) and Third-Person Shooter (3 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $40.
The era
The games you compared span 2009 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

It Takes Two
2021
Est. copies
≈ 6.7M–10.8M
3.9x vs typical
SteamSpy 5M–10M
Est. revenue
$73.2M–$196.7M after Steam's cut $133.0M–$302.7M before the cut
$39.99
268k reviews
Overwhelmingly Positive
Co-opMultiplayer
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
3.0x vs typical
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
Resident Evil 5
2009
Est. copies
≈ 4.3M–6.9M
SteamSpy 1M–2M
Est. revenue
$23.4M–$62.8M after Steam's cut $42.5M–$96.7M before the cut
$19.99
67k reviews
Very Positive
Co-opAction
Streets of Rage 4
2020
Est. copies
≈ 487k–792k
SteamSpy 500k–1M
Est. revenue
$3.3M–$9.0M after Steam's cut $6.1M–$13.9M before the cut
$24.99
20k reviews
Very Positive
ActionBeat 'em up
Split Fiction
2025
Est. copies
≈ 3.1M–5.1M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$43.1M–$115.8M after Steam's cut $78.3M–$178.1M before the cut
$49.99
126k reviews
Overwhelmingly Positive
Co-opSplit Screen
Resident Evil 6
2013
Est. copies
≈ 4.5M–7.3M
SteamSpy 2M–5M
Est. revenue
$24.7M–$66.3M after Steam's cut $44.8M–$102.0M before the cut
$19.99
71k reviews
Mostly Positive
ZombiesAction
Overcooked
2016
Est. copies
≈ 693k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$16.99
17k reviews
Very Positive
Local Co-OpMultiplayer
Gears 5
2019
Est. copies
≈ 721k–1.2M
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$29.99
25k reviews
Mostly Positive
ActionAdventure

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