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How many copies did REMOTE LIFE sell?

Estimated copies sold
≈ 6k–10k
from 222 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left REMOTE LIFE out and predicted the genre from its 8 similar games. Every figure here, including REMOTE LIFE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 85k–142k
best case 474k (Nova Drift)
Games like REMOTE LIFE

The middle of these games

≈ 85k–142k copies

≈ $231k–$638k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Nova Drift at ≈ 361k–587k copies, ≈ $1.8M–$4.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 12k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (7 of 8) and Shoot 'Em Up (6 of 8).
The winners
Winners here lead with Bullet Hell, priced around $14.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Beat Hazard
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Est. copies
≈ 471k–765k
3.0x vs typical
SteamSpy 500k–1M
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RhythmMusic-Based Procedural Generation
Beat Hazard 2
2019
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Cyberhunt
2017
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IndieAction
Ikaruga
2014
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≈ 132k–215k
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Shoot 'Em UpBullet Hell
Time Wasters
2023
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Action RoguelikeBullet Hell
Returnal™
2023
Est. copies
≈ 273k–443k
4.4x vs typical
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Nova Drift
2024
Est. copies
≈ 361k–587k
5.9x vs typical
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Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
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Action RoguelikeArena Shooter
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≈ 256k–416k
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Overwhelmingly Positive
Bullet HellShoot 'Em Up

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