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How many copies did Beat Hazard sell?

Estimated copies sold
≈ 471k–765k
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beat Hazard out and predicted the genre from its 8 similar games. Every figure here, including Beat Hazard's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 382–10k
best case 85k (Beat Hazard 2)
Games like Beat Hazard

The middle of these games

≈ 382–10k copies

≈ $289–$69k after Steam's cut

from ~79 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Beat Hazard 2 at ≈ 65k–106k copies, ≈ $340k–$914k after Steam's cut.

What it took to get here
About half the games that made it here had over 12 reviews in their first month; the spread ran 2 to 447.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Twin Stick Shooter (5 of 8).
The winners
Winners here lead with Rhythm + Music-Based Procedural Generation, priced around $19.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Beat Hazard 2
2019
Est. copies
≈ 65k–106k
29x vs typical
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Soundsaber
2024
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$170–$459 after Steam's cut $309–$706 before the cut
$4.99
5 reviews
5 user reviews
Music-Based Procedural GenerationAction
City of Beats
2023
Est. copies
≈ 3k–6k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$19k–$51k after Steam's cut $35k–$79k before the cut
$19.99
140 reviews
Mostly Positive
RPGTop-Down
Dead Beats Survivors
2025
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$69–$184 after Steam's cut $125–$283 before the cut
$4.99
2 reviews
2 user reviews
Action RoguelikeTwin Stick Shooter
Two Brain Sides
2021
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$115–$309 after Steam's cut $209–$475 before the cut
$0.99
17 reviews
Positive
DifficultColorful
Beat Hazard 3
2024
Est. copies
≈ 17k–27k
8.6x vs typical
SteamSpy 20k–50k
Est. revenue
$93k–$249k after Steam's cut $168k–$383k before the cut
$19.99
679 reviews
Very Positive
RhythmMusic-Based Procedural Generation
Groov
2021
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$285–$767 after Steam's cut $519–$1k before the cut
$2.99
14 reviews
Positive
ActionShooter
Temp Zero
2022
Est. copies
≈ 4k–7k
2.2x vs typical
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before the cut
$4.99
171 reviews
Very Positive
Action RoguelikeRhythm

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