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How many copies did Cannibal Cuisine sell?

Estimated copies sold
≈ 5k–9k
$19k–$50k after Steam's cut $34k–$78k before the cut
from 212 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cannibal Cuisine out and predicted the genre from its 8 similar games. Every figure here, including Cannibal Cuisine's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.9M–7.1M
best case 20.6M (Monster Hunter: World)
Games like Cannibal Cuisine

The middle of these games

≈ 5.9M–7.1M copies

≈ $67.4M–$74.3M after Steam's cut

from ~140k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Monster Hunter: World at ≈ 15.7M–25.5M copies, ≈ $129.4M–$347.8M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Hack and Slash (4 of 8).
The winners
Winners here lead with Co-op + Open World, priced around $30. The breakout hits carry RPG + Character Customization + Action; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Killing Floor 2
2016
Est. copies
≈ 5.4M–8.7M
SteamSpy 2M–5M
Est. revenue
$44.4M–$119.3M after Steam's cut $80.6M–$183.5M before the cut
$29.99
129k reviews
Very Positive
ZombiesMultiplayer
Cooking Simulator
2019
Est. copies
≈ 567k–921k
too small to compare
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$19.99
20k reviews
Very Positive
SimulationCooking
Devil May Cry 5
2019
Est. copies
≈ 4.9M–7.9M
SteamSpy 5M–10M
Est. revenue
$40.3M–$108.3M after Steam's cut $73.3M–$166.7M before the cut
$29.99
170k reviews
Overwhelmingly Positive
ActionHack and Slash
V Rising
2024
Est. copies
≈ 3.4M–5.5M
SteamSpy 5M–10M
Est. revenue
$32.6M–$87.8M after Steam's cut $59.4M–$135.0M before the cut
$34.99
137k reviews
Very Positive
SurvivalOpen World
Monster Hunter: World
2018
Est. copies
≈ 15.7M–25.5M
3.7x vs typical
SteamSpy 10M–20M
Est. revenue
$129.4M–$347.8M after Steam's cut $235.2M–$535.1M before the cut
$29.99
516k reviews
Very Positive
Co-opMultiplayer
Warhammer: Vermintide 2
2018
Est. copies
≈ 4.5M–7.3M
SteamSpy 2M–5M
Est. revenue
$36.9M–$99.3M after Steam's cut $67.2M–$152.8M before the cut
$29.99
147k reviews
Very Positive
Co-opDark Fantasy
SEDAP! A Culinary Adventure
2025
Est. copies
≈ 16k–26k
too small to compare
SteamSpy under 20k
Est. revenue
$66k–$176k after Steam's cut $119k–$271k before the cut
$14.99
642 reviews
Mixed
Action-AdventureCo-op

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