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How many copies did Bear and Breakfast sell?

Estimated copies sold
≈ 132k–215k
$728k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bear and Breakfast out and predicted the genre from its 8 similar games. Every figure here, including Bear and Breakfast's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 257k–429k
best case 3.2M (Supermarket Together)
Games like Bear and Breakfast

The middle of these games

≈ 257k–429k copies

≈ $2.0M–$4.4M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Supermarket Together at ≈ 2.4M–4.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 594 to 69k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Management (6 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20. The breakout hits carry Multiplayer + Economy + Singleplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Supermarket Together
2024
Est. copies
≈ 2.4M–4.0M
7.5x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
98k reviews
Very Positive
SimulationOnline Co-Op
Two Point Museum
2025
Est. copies
≈ 326k–530k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$29.99
13k reviews
Overwhelmingly Positive
SimulationCasual
Streamer Life Simulator
2020
Est. copies
≈ 196k–318k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Mostly Positive
SimulationLife Sim
The Tenants
2022
Est. copies
≈ 192k–313k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$19.99
8k reviews
Mostly Positive
ManagementDesign & Illustration
Internet Cafe Simulator 2
2022
Est. copies
≈ 327k–532k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$19.99
13k reviews
Mostly Positive
TCG Card Shop Simulator
2024
Est. copies
≈ 1.2M–2.0M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
$6.7M–$18.1M after Steam's cut $12.2M–$27.8M before the cut
$19.99
49k reviews
Overwhelmingly Positive
Big Ambitions
2023
Est. copies
≈ 335k–544k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.9M before the cut
$25.99
13k reviews
Very Positive
Early AccessManagement
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
6.4x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.7M after Steam's cut $20.8M–$47.3M before the cut
$19.99
84k reviews
Very Positive

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