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How many copies did Internet Cafe Simulator 2 sell?

Estimated copies sold
≈ 327k–532k
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
from 13k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Internet Cafe Simulator 2 out and predicted the genre from its 8 similar games. Every figure here, including Internet Cafe Simulator 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.9M–3.4M
best case 4.4M (House Flipper)
Games like Internet Cafe Simulator 2

The middle of these games

≈ 2.9M–3.4M copies

≈ $22.1M–$44.3M after Steam's cut

from ~91k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: House Flipper at ≈ 3.4M–5.5M copies, ≈ $23.3M–$62.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 26k reviews in their first month; the spread ran 14k to 69k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Management (6 of 8).
The winners
Winners here lead with Simulation + Design & Illustration, priced around $25.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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