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How big is Crazy Critters - Combat Cats?

Estimated owners
≈ 843–1k
from 34 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crazy Critters - Combat Cats out and predicted the genre from its 8 similar games. Every figure here, including Crazy Critters - Combat Cats's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 488–732
best case 184k (Nickelodeon All-Star Brawl)
Games like Crazy Critters - Combat Cats

The middle of these games

≈ 488–732 copies

≈ $1k–$2k after Steam's cut

from ~17 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is 2D Fighter (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Nickelodeon All-Star Brawl at ≈ 141k–228k copies, ≈ $1.9M–$5.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 120 reviews in their first month; the spread ran 8 to 3k.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (3 of 8) and Cats (3 of 8).
The winners
Winners here lead with 2D Fighter + Arcade, priced around $40.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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