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How many copies did Super Cane Magic ZERO - Legend of the Cane Cane sell?

Estimated copies sold
≈ 14k–22k
$76k–$203k after Steam's cut $138k–$313k before the cut
from 478 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Cane Magic ZERO - Legend of the Cane Cane out and predicted the genre from its 8 similar games. Every figure here, including Super Cane Magic ZERO - Legend of the Cane Cane's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–14.7M
best case 24.0M (DARK SOULS™ III)
Games like Super Cane Magic ZERO - Legend of the Cane Cane

The middle of these games

≈ 2.8M–14.7M copies

≈ $19.7M–$107.2M after Steam's cut

from ~110k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DARK SOULS™ III at ≈ 18.3M–29.7M copies, ≈ $301.6M–$810.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with Souls-like + Dark Fantasy, priced around $60.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
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2DOnline Co-Op
Disco Elysium - The Final Cut
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≈ 3.8M–6.1M
SteamSpy 2M–5M
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$39.99
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UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
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$9.99
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Card GameMultiplayer
Borderlands: The Pre-Sequel
2014
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$26.6M–$71.5M after Steam's cut $48.4M–$110.0M before the cut
$39.99
43k reviews
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Looter ShooterCo-op
Noita
2020
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
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$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
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PhysicsRogue-like
Borderlands 2
2012
Est. copies
≈ 19.7M–32.1M
2.8x vs typical
SteamSpy 10M–20M
Est. revenue
$108.4M–$291.6M after Steam's cut $197.2M–$448.6M before the cut
$19.99
312k reviews
Very Positive
LootShooter
DARK SOULS™ III
2016
Est. copies
≈ 18.3M–29.7M
4.0x vs typical
SteamSpy 5M–10M
Est. revenue
$301.6M–$810.8M after Steam's cut $548.3M–$1247.4M before the cut
$59.99
439k reviews
Very Positive
Souls-likeDark Fantasy
Borderlands Game of the Year
2023
Est. copies
≈ 791k–1.3M
SteamSpy 2M–5M
Est. revenue
$6.5M–$17.5M after Steam's cut $11.9M–$27.0M before the cut
$29.99
32k reviews
Very Positive
Looter ShooterFPS

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