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How many copies did Senren*Banka sell?

Estimated copies sold
≈ 915k–1.5M
$8.8M–$23.7M after Steam's cut $16.0M–$36.4M before the cut
from 37k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Senren*Banka out and predicted the genre from its 8 similar games. Every figure here, including Senren*Banka's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–1.8M
best case 3.4M (Mirror)
Games like Senren*Banka

The middle of these games

≈ 1.4M–1.8M copies

≈ $2.7M–$6.1M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Mirror at ≈ 2.6M–4.2M copies, ≈ $1.4M–$3.8M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Anime (6 of 8) and Nudity (6 of 8).
The winners
Winners here lead with Card Game + Tabletop, priced around $6. The breakout hits carry Multiplayer; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2019. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.9x vs typical
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Mirror
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BasketballSports
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Visual NovelDating Sim
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HentaiAnime

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