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How many copies did SOUNDART sell?

Estimated copies sold
≈ 2k–3k
$10k–$27k after Steam's cut $18k–$42k before the cut
from 74 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SOUNDART out and predicted the genre from its 8 similar games. Every figure here, including SOUNDART's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–18k
best case 2.9M (Beat Saber)
Games like SOUNDART

The middle of these games

≈ 11k–18k copies

≈ $83k–$141k after Steam's cut

from ~362 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 191 reviews in their first month; the spread ran 166 to 245.
The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $25. The breakout hits carry Singleplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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