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How many copies did OhShape sell?

Estimated copies sold
≈ 8k–13k
$45k–$121k after Steam's cut $82k–$186k before the cut
from 284 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left OhShape out and predicted the genre from its 8 similar games. Every figure here, including OhShape's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–13k
best case 2.9M (Beat Saber)
Games like OhShape

The middle of these games

≈ 2k–13k copies

≈ $18k–$97k after Steam's cut

from ~145 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 88 reviews in their first month; the spread ran 18 to 191.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20. The breakout hits carry Moddable + Difficult + First-Person; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BOXVR
2019
Est. copies
≈ 47k–76k
11x vs typical
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before the cut
$29.99
2k reviews
Mostly Positive
SportsIndie
PowerBeatsVR - VR Fitness
2020
Est. copies
≈ 14k–23k
3.9x vs typical
SteamSpy 20k–50k
Est. revenue
$76k–$205k after Steam's cut $139k–$316k before the cut
$19.99
560 reviews
Very Positive
SportsAction
SOUNDART
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$42k before the cut
$19.99
74 reviews
Mostly Positive
SportsCasual
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
526x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Holodance
2020
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before the cut
$19.99
215 reviews
Very Positive
RhythmMusic
DrumBeats VR
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$61k before the cut
$14.99
145 reviews
Mixed
RhythmAudio Production
Blast Beat
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
$19.99
49 reviews
Positive
ActionRhythm
Box To The Beat VR
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$39k before the cut
$19.99
69 reviews
Very Positive
VRRhythm

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