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How many copies did Samurai Jack: Battle Through Time sell?

Estimated copies sold
≈ 37k–60k
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Samurai Jack: Battle Through Time out and predicted the genre from its 8 similar games. Every figure here, including Samurai Jack: Battle Through Time's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–62k
best case 135k (NINJA GAIDEN 2 Black)
Games like Samurai Jack: Battle Through Time

The middle of these games

≈ 12k–62k copies

≈ $74k–$655k after Steam's cut

from ~937 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: NINJA GAIDEN 2 Black at ≈ 103k–167k copies, ≈ $1.4M–$3.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 217 reviews in their first month; the spread ran 33 to 2k.
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (8 of 8) and Beat 'em up (5 of 8).
The winners
Winners here lead with Martial Arts + Ninja, priced around $50.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

KIBORG
2025
Est. copies
≈ 35k–56k
SteamSpy 100k–200k
Est. revenue
$238k–$641k after Steam's cut $434k–$986k before the cut
$24.99
1k reviews
Very Positive
Action RoguelikeAction RPG
Ultra Age
2022
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before the cut
$24.99
320 reviews
Very Positive
DifficultAction
NINJA GAIDEN 2 Black
2025
Est. copies
≈ 103k–167k
4.4x vs typical
SteamSpy 50k–100k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before the cut
$49.99
4k reviews
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ActionMartial Arts
Eternights
2023
Est. copies
≈ 86k–139k
3.7x vs typical
SteamSpy 50k–100k
Est. revenue
$706k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$29.99
3k reviews
Very Positive
AnimeDating Sim
Pulling No Punches
2022
Est. copies
≈ 16k–27k
SteamSpy 20k–50k
Est. revenue
$45k–$121k after Steam's cut $82k–$187k before the cut
$9.99
662 reviews
Overwhelmingly Positive
Beat 'em upAction
No More Heroes 2: Desperate Struggle
2021
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$165k–$444k after Steam's cut $300k–$683k before the cut
$19.99
1k reviews
Mostly Positive
ActionComedy
Proxy Blade Zero
2014
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before the cut
$9.99
165 reviews
Mostly Positive
Character Action GameSpectacle fighter
UPPERS
2020
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$14.99
169 reviews
Mostly Positive
Beat 'em upMartial Arts

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