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How many copies did Eternights sell?

Estimated copies sold
≈ 86k–139k
$706k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Eternights out and predicted the genre from its 8 similar games. Every figure here, including Eternights's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 616k–986k
best case 10.0M (Hades)
Games like Eternights

The middle of these games

≈ 616k–986k copies

≈ $5.0M–$15.0M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hades at ≈ 7.6M–12.4M copies, ≈ $52.5M–$141.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Anime (7 of 8) and Action RPG (3 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $25. The breakout hits carry Action Roguelike + Rogue-lite + Indie; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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