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How many copies did One Dreamer sell?

Estimated copies sold
≈ 11k–18k
$48k–$129k after Steam's cut $87k–$198k before the cut
from 439 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left One Dreamer out and predicted the genre from its 8 similar games. Every figure here, including One Dreamer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–3k
best case 26k (One Dreamer: Prologue)
Games like One Dreamer

The middle of these games

≈ 1k–3k copies

≈ $4k–$9k after Steam's cut

from ~51 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: One Dreamer: Prologue at ≈ 20k–32k copies.

What it took to get here
About half the games that made it here had over 19 reviews in their first month; the spread ran 9 to 184.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (7 of 8) and Logic (6 of 8).
The winners
Winners here lead with Programming + Logic.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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