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How many copies did The Making of Karateka sell?

Estimated copies sold
≈ 3k–5k
$18k–$49k after Steam's cut $33k–$76k before the cut
from 135 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Making of Karateka out and predicted the genre from its 8 similar games. Every figure here, including The Making of Karateka's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 61k–254k
best case 3.8M (MultiVersus)
Games like The Making of Karateka

The middle of these games

≈ 61k–254k copies

≈ $1.1M–$3.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: MultiVersus at ≈ 2.9M–4.7M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 209 to 60k.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (8 of 8) and 2D Platformer (4 of 8).
The winners
Winners here lead with 2D Fighter + Co-op. The breakout hits carry Co-op + Competitive + Free to Play; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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