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How big is Rushdown Revolt?

Estimated owners
≈ 37k–60k
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rushdown Revolt out and predicted the genre from its 8 similar games. Every figure here, including Rushdown Revolt's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–519k
best case 4.3M (TEKKEN 7)
Games like Rushdown Revolt

The middle of these games

≈ 6k–519k copies

≈ $29k–$8.3M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: TEKKEN 7 at ≈ 3.3M–5.3M copies, ≈ $36.1M–$97.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 165 reviews in their first month; the spread ran 14 to 16k.
The genre you'd be entering
Your set
Your set clusters on Fighting (5 of 8) and Sports (5 of 8).
The winners
Winners here lead with Fighting + Competitive, priced around $40.
The era
The games you compared span 2014 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Circle of Sumo: Online Rumble!
2020
Est. copies
≈ 25k–40k
SteamSpy under 20k
Est. revenue
Free
Free
1k reviews
Very Positive
CompetitiveFunny
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
27x vs typical
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Lethal League
2014
Est. copies
≈ 340k–552k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$13.99
6k reviews
Very Positive
FightingLocal Multiplayer
Lethal League Blaze
2018
Est. copies
≈ 203k–330k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
ActionIndie
Kongfusion
2020
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$14.99
30 reviews
Positive
VRRhythm
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$15.99
197 reviews
Mostly Positive
VRBoxing
Undisputed
2024
Est. copies
≈ 563k–915k
6.4x vs typical
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.8M after Steam's cut $14.1M–$32.0M before the cut
$49.99
23k reviews
Mixed
3D FighterThird Person
The Amazing Crackpots Club!
2026
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before the cut
$14.99
50 reviews
Very Positive
Early AccessLocal Multiplayer

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