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How many copies did Kukoro: Stream chat games sell?

Estimated copies sold
≈ 25k–41k
$35k–$93k after Steam's cut $63k–$143k before the cut
from 1k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kukoro: Stream chat games out and predicted the genre from its 8 similar games. Every figure here, including Kukoro: Stream chat games's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 146k–507k
best case 29.7M (Among Us)
Games like Kukoro: Stream chat games

The middle of these games

≈ 146k–507k copies

≈ $878k–$1.9M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Social Deduction (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Among Us at ≈ 22.7M–36.8M copies, ≈ $31.1M–$83.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 1k to 2k.
The genre you'd be entering
Your set
Your set clusters on Social Deduction (3 of 8) and 4 Player Local (2 of 8).
The winners
Winners here lead with Social Deduction + Space, priced around $5. The breakout hits carry Space + Survival + 2D; a typical game here doesn't.
The era
The games you compared span 2011 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Among Us 3D: VR
2022
Est. copies
≈ 69k–112k
SteamSpy 100k–200k
Est. revenue
$189k–$507k after Steam's cut $343k–$780k before the cut
$9.99
3k reviews
Mostly Positive
VRMultiplayer
Among Us
2018
Est. copies
≈ 22.7M–36.8M
135x vs typical
SteamSpy 20M–50M
Est. revenue
$31.1M–$83.6M after Steam's cut $56.5M–$128.6M before the cut
$4.99
745k reviews
Very Positive
MultiplayerSocial Deduction
First Class Trouble
2021
Est. copies
≈ 109k–177k
SteamSpy 100k–200k
Est. revenue
$449k–$1.2M after Steam's cut $816k–$1.9M before the cut
$14.99
4k reviews
Mostly Positive
Social DeductionFunny
Pummel Party
2018
Est. copies
≈ 1.8M–2.9M
10x vs typical
SteamSpy 2M–5M
Est. revenue
$7.2M–$19.5M after Steam's cut $13.2M–$29.9M before the cut
$14.99
58k reviews
Very Positive
MultiplayerFunny
Biped
2020
Est. copies
≈ 284k–461k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
Party Panic
2017
Est. copies
≈ 119k–194k
SteamSpy 200k–500k
Est. revenue
$557k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$16.99
3k reviews
Mostly Positive
Multiplayer4 Player Local
The Tiny Bang Story
2011
Est. copies
≈ 420k–683k
SteamSpy 2M–5M
Est. revenue
$576k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$4.99
7k reviews
Very Positive
Point & ClickPuzzle
Squirrel Sphere
2018
Est. copies
≈ 821–1k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$9.99
27 reviews
Positive
ColorfulController

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