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How many copies did Mind sell?

Estimated copies sold
≈ 10k–16k
$49k–$131k after Steam's cut $88k–$201k before the cut
from 396 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mind out and predicted the genre from its 8 similar games. Every figure here, including Mind's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–52k
best case 56k (Thrive)
Games like Mind

The middle of these games

≈ 41k–52k copies

≈ $153k–$286k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Artificial Intelligence (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Thrive at ≈ 43k–70k copies, ≈ $59k–$158k after Steam's cut.

What it took to get here
About half the games that made it here had over 11 reviews in their first month; the spread ran 2 to 122.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Artificial Intelligence (4 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Simulation + Science, priced around $5.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

AIdventure
2022
Est. copies
≈ 1k–2k
too small to compare
SteamSpy 50k–100k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$12.00
56 reviews
Mixed
Early AccessArtificial Intelligence
GLADIABOTS - AI Combat Arena
2019
Est. copies
≈ 26k–42k
SteamSpy 200k–500k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$14.99
900 reviews
Very Positive
StrategyArtificial Intelligence
Vilmonic
2018
Est. copies
≈ 3k–4k
too small to compare
SteamSpy 50k–100k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before the cut
$14.99
86 reviews
Mostly Positive
SimulationNature
Thrive
2021
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$59k–$158k after Steam's cut $107k–$243k before the cut
$4.99
2k reviews
Very Positive
SimulationScience
Project Electric Sheep
2024
Est. copies
≈ 570–927
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
23 reviews
Mostly Negative
Early AccessSimulation
Golf Club Architect
2023
Est. copies
≈ 992–2k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$15k after Steam's cut $10k–$23k before the cut
$19.99
40 reviews
Mostly Positive
Early AccessSports
TraxWorld
2021
Est. copies
≈ 99–161
too small to compare
SteamSpy 20k–50k
Est. revenue
$408–$1k after Steam's cut $742–$2k before the cut
$14.99
4 reviews
4 user reviews
Early AccessAction
IRMÃO Grande & Brasileiro 2
2021
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$204k–$548k after Steam's cut $370k–$842k before the cut
$19.99
1k reviews
Overwhelmingly Positive
SimulationCasual

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