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How many copies did Thrive sell?

Estimated copies sold
≈ 43k–70k
$59k–$158k after Steam's cut $107k–$243k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Thrive out and predicted the genre from its 8 similar games. Every figure here, including Thrive's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–2.0M
best case 9.4M (Kerbal Space Program)
Games like Thrive

The middle of these games

≈ 1.4M–2.0M copies

≈ $15.1M–$25.3M after Steam's cut

from ~41k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Kerbal Space Program at ≈ 7.1M–11.6M copies, ≈ $78.6M–$211.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 34k reviews in their first month; the spread ran 11k to 38k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40. The breakout hits carry Space Sim + Moddable + Physics; a typical game here doesn't.
The era
The games you compared span 2008 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cell to Singularity - Evolution Never Ends
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ClickerFree to Play
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2026
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≈ 1.0M–1.7M
SteamSpy 1M–2M
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$9.8M–$26.4M after Steam's cut $17.9M–$40.7M before the cut
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City BuilderVoxel
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Est. copies
≈ 1.1M–1.8M
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SpaceAction
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2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
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$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
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SimulationSandbox
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2015
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
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SandboxSpace
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
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SpaceSimulation
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
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2025
Est. copies
≈ 1.5M–2.4M
SteamSpy 500k–1M
Est. revenue
$14.0M–$37.5M after Steam's cut $25.4M–$57.7M before the cut
$34.99
58k reviews
Overwhelmingly Positive
SurvivalOnline Co-Op

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