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How many copies did Mulite Sword Man sell?

Estimated copies sold
≈ 806–1k
$884–$2k after Steam's cut $2k–$4k before the cut
from 28 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mulite Sword Man out and predicted the genre from its 8 similar games. Every figure here, including Mulite Sword Man's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 684–24k
best case 118k (VOIN)
Games like Mulite Sword Man

The middle of these games

≈ 684–24k copies

≈ $9k–$104k after Steam's cut

from ~259 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: VOIN at ≈ 90k–146k copies, ≈ $493k–$1.3M after Steam's cut.

What it took to get here
The games that made it here had under 499 reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Action RPG (8 of 8).
The winners
Winners here lead with Action Roguelike + Hack and Slash, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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