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The realistic ceiling for Dungeon crawler games

Two honest views of what Dungeon crawler games do on Steam: the whole market from a systematic sample, and the games gathered here. Kept separate on purpose.

The market
A typical game sells
≈ 769–1k copies
$2k–$5k after Steam's cut, est.
The top decile
≈ 26k–42k copies
$57k–$154k after Steam's cut, est.

Half the reviews in SteamSpy's sample of 3,035 Dungeon crawler games sit with 13 of them.

Based on the 3,035 Dungeon crawler games SteamSpy listed on August 30, 2026. It misses the games that barely sold, so these figures flatter the genre. Games are grouped by the tags players give them, which are applied loosely, so a genre's edges are fuzzy. Owners are SteamSpy estimates from review counts, not exact sales.

The Dungeon crawler games gathered on wishvane

Across the 627 Dungeon crawler games compared here, the middle one runs ≈ 35k–42k copies (est.), with The Binding of Isaac: Rebirth the biggest comparable game at ≈ 25.2M–41.0M. These are the games people chose to compare, not a sample of the genre, so they run far larger than the market figures above.

  • The Dungeon crawler games gathered here span 2009 to 2026, and 189 of the 627 of them shipped in the last two years.
  • The biggest Dungeon crawler games here share nothing more specific than the genre; individually they lead with Rogue-like and Character Customization.
  • Across the Dungeon crawler games gathered here the median price is $9.99, and the biggest charge more, around $20.

and 567 more

Building a Dungeon crawler game? This genre already ran your experiment. Add the games yours will be compared to and see what's realistic, before you spend months on it.

Market data from SteamSpy; game data from Steam and SteamSpy. Copies and revenue are rough estimates from public review counts, not exact sales.

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