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How big is Grimm's Hollow?

Estimated owners
≈ 420k–682k
from 15k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Grimm's Hollow out and predicted the genre from its 8 similar games. Every figure here, including Grimm's Hollow's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 918k–2.7M
best case 9.8M (RimWorld)
Games like Grimm's Hollow

The middle of these games

≈ 918k–2.7M copies

≈ $4.9M–$6.1M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Management (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 55 to 26k.
The genre you'd be entering
Your set
Your set clusters on Management (3 of 8) and MMORPG (3 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35. The breakout hits carry Colony Sim + Survival + Base-Building; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Realm of the Mad God Exalt
2012
Est. copies
≈ 3.0M–4.9M
1.6x vs typical
SteamSpy 500k–1M
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Pixel GraphicsMMORPG
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
8.3x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
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Overwhelmingly Positive
Colony SimBase-Building
IdleOn - The Incremental MMO
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IdlerPixel Graphics
Trove
2015
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≈ 4.5M–7.4M
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Free to PlayOpen World
Streets of Rogue
2019
Est. copies
≈ 663k–1.1M
SteamSpy 1M–2M
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$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$19.99
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Rogue-liteAction Roguelike
POLYGON
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Free to PlayFPS
Kingdom: Classic
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≈ 1.1M–1.8M
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There Is No Game: Wrong Dimension
2020
Est. copies
≈ 644k–1.0M
SteamSpy 500k–1M
Est. revenue
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$12.99
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IndieAdventure

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