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How many copies did NEKO ARENA sell?

Estimated copies sold
≈ 15k–25k
$8k–$22k after Steam's cut $15k–$34k before the cut
from 611 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NEKO ARENA out and predicted the genre from its 8 similar games. Every figure here, including NEKO ARENA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–8k
best case 47k (The Last of Waifus)
Games like NEKO ARENA

The middle of these games

≈ 4k–8k copies

≈ $2k–$7k after Steam's cut

from ~188 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: The Last of Waifus at ≈ 36k–58k copies, ≈ $20k–$53k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 80 reviews in their first month; the spread ran 22 to 296.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Shooter (5 of 8) and Anime (4 of 8).
The winners
Winners here lead with Arena Shooter, priced around $1. The breakout hits carry Adventure + Arena Shooter + Action; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sexual ContentHentai

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