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wishvane

How big is Tell Me Why?

Estimated owners
≈ 397k–646k
from 16k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tell Me Why out and predicted the genre from its 8 similar games. Every figure here, including Tell Me Why's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–2.4M
best case 6.3M (Kingdom Come: Deliverance II)
Games like Tell Me Why

The middle of these games

≈ 1.7M–2.4M copies

≈ $10.8M–$17.6M after Steam's cut

from ~43k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Kingdom Come: Deliverance II at ≈ 4.8M–7.8M copies, ≈ $78.8M–$211.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Story Rich, priced around $60. The breakout hits carry Story Rich + Time Travel + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Life is Strange 2
2018
Est. copies
≈ 1.2M–2.0M
SteamSpy 10M–20M
Est. revenue
Free
Free
41k reviews
Very Positive
Choices MatterStory Rich
Life is Strange - Episode 1
2015
Est. copies
≈ 8.6M–13.9M
4.1x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
176k reviews
Overwhelmingly Positive
Story RichChoices Matter
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Kingdom Come: Deliverance II
2025
Est. copies
≈ 4.8M–7.8M
4.5x vs typical
SteamSpy 2M–5M
Est. revenue
$78.8M–$211.9M after Steam's cut $143.3M–$326.0M before the cut
$59.99
193k reviews
Very Positive
RPGMedieval
SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
86k reviews
Very Positive
VRSoftware
Life is Strange: Before the Storm
2017
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before the cut
$16.99
38k reviews
Very Positive
Story RichChoices Matter
Dragon Age™: The Veilguard
2024
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
$18.4M–$49.4M after Steam's cut $33.4M–$76.0M before the cut
$59.99
45k reviews
Mixed
LGBTQ+Fantasy

Sizing up your own game? See what its genre can realistically do before you build it.