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How many copies did Weed Shop 3 sell?

Estimated copies sold
≈ 103k–167k
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Weed Shop 3 out and predicted the genre from its 8 similar games. Every figure here, including Weed Shop 3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–3.1M
best case 4.4M (House Flipper)
Games like Weed Shop 3

The middle of these games

≈ 1.9M–3.1M copies

≈ $21.1M–$22.9M after Steam's cut

from ~71k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: House Flipper at ≈ 3.4M–5.5M copies, ≈ $23.3M–$62.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 14k to 69k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Design & Illustration, priced around $25.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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