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How many copies did RUSSIAPHOBIA sell?

Estimated copies sold
≈ 186k–302k
$51k–$136k after Steam's cut $92k–$209k before the cut
from 7k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RUSSIAPHOBIA out and predicted the genre from its 8 similar games. Every figure here, including RUSSIAPHOBIA's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 52k–290k
best case 489k (Idle Champions of the Forgotten Realms)
Games like RUSSIAPHOBIA

The middle of these games

≈ 52k–290k copies

≈ $146k–$649k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Idler (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Idle Champions of the Forgotten Realms at ≈ 373k–606k copies.

What it took to get here
About half the games that made it here had over 448 reviews in their first month; the spread ran 333 to 5k.
The genre you'd be entering
Your set
Your set clusters on Idler (4 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with Dungeons & Dragons + Idler.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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