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How many copies did Bus World sell?

Estimated copies sold
≈ 51k–84k
$283k–$761k after Steam's cut $514k–$1.2M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bus World out and predicted the genre from its 8 similar games. Every figure here, including Bus World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–2.4M
best case 12.7M (Assetto Corsa)
Games like Bus World

The middle of these games

≈ 1.8M–2.4M copies

≈ $15.0M–$21.8M after Steam's cut

from ~46k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Assetto Corsa at ≈ 9.7M–15.8M copies, ≈ $53.4M–$143.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Automobile Sim (8 of 8) and Driving (8 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $17. The breakout hits carry Survival + First-Person; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationAutomobile Sim
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RacingAutomobile Sim
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≈ 9.7M–15.8M
3.8x vs typical
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RacingAutomobile Sim
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Automobile SimSimulation

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